Drinking games are the backbone of every successful party, and learning how to play the waterfall drinking game can be a great way to have some fun. The waterfall drinking game is one of the most fun drinking games to play because everyone plays it a little differently.

The waterfall drinking game gets better when you use a creative set of house rules. Beer, wine coolers and mixed drinks work best. Straight liquor can make the game end more quickly and increase the chances of hangovers or alcohol poisoning, so remember to play responsibly.

To play the waterfall drinking game, you’ll need nothing but a deck or two of cards, three or more players and an abundance of alcohol!


The rules are simple: Cards go in the center of the table, and each player draws one card each turn. What happens next depends on the cards that are drawn…

Two for You. When a player draws a two, that player sends two drinks to any other player.

Three for Me. Whoever draws a three takes three large sips of their drink.

Four for Whores/Four for Floor. Your first option for drawing a four is to force all girls playing to take a drink. Your second option is to have all players point to the floor and shout “floor!” The slowest to react must take a drink.

Five for Dive. When this card is pulled, all players must dive to the floor—or under the playing table. The slowest to react must drink.

Six for Dicks/Six for Chicks. The first option for drawing this card involves all guys in the game to take a drink. This works well if you’re playing with the “Four for Whores” rule. If you’re playing with the “Four for Floor” rule, have all girls playing take a drink instead.

Take Seven/Seven for Heaven. With the “Take Seven” rule, the player who drew a seven can send seven gulps to anyone. The seven swigs can be divided among players however the card-holder decides. They can decide to send them all to one player or to send three to one player and four to another, or any combination that adds up to seven. With the “Seven for Heaven” rule, all players must point at the ceiling. The slowest to react must take a drink.
Eight: Categories. The player who draws an eight must name a category, like soft drinks or breeds of dogs, for example. Taking clockwise turns, everyone says a unique word that belongs in that category. The first player to repeat a word or not get a word in five seconds must drink.

Nine for Rhyme. Whoever draws a nine says a sentence. The next player must say a word that rhymes with the last word of that sentence. This continues until a player cannot rhyme with the last word and is forced to drink.

10: Never Have I Ever. The player who draws a ten says something they have never done. Any player who has done that same thing must drink.

Jack: Wild Card/Jack for Jackholes. With the “wild card” rule, anyone who draws a jack can apply any other house rule to it (“Categories” or “Seven for Heaven,” for example). With the “Jack for Jackholes” rule, all guys playing must drink. This works well if you aren’t already using a rule that targets men.

Queen: Questions. The queen is a question card. Whoever draws this card must choose a player to have a conversation. The two can only speak in question form. The first player to repeat a question or who is unable to think of a question must drink.

King: Make a Rule. Kings have their own set of rules. The player who draws a king must make a rule that will last the entire game. If the rule is unpopular it can only be cancelled by another king’s rule.

Ace: Waterfall. The waterfall drinking game was named for this card. Aces are the waterfall card. Everyone must begin drinking with the player who drew the card. When the player who drew the card stops drinking, only the player on their left can stop drinking. When the player on their left stops drinking, the next player to the left has the option to stop drinking. This continues until everyone has stopped drinking in this manner one by one.

The game ends when the deck or the alcohol runs out. The game’s rules are pretty simple, even though there’re a lot of cards to remember. Nicknaming the cards with a simple rhyme can help, such as “Nine’s a rhyme,” “Two for you” or “Three for me.” Happy playing!

By Tshaya Rose