Many players never bother to learn how to edit “Operation Flashpoint” which is a shame. The mission editor is not as complicated as it seems and once you play around with it, you can make your own scenarios and completely change around the dynamics of the game. People who learn how to edit “Operation Flashpoint” also join a large community of fans who create all sorts of levels from the lone wolf type missions to historical reenactments.
- Getting started. Before you dive in and start learning how to edit “Operation Flashpoint,” it should be noted the editor is only available for PC. There are two modes available for design: 'Easy' and 'Advanced'. Easy removes all the control and only lets you do very basic level designs so choose 'Advanced'.
- Intel box. The Intel box allows you to set up the general parameters of the mission. You can name your file, give a goal description, choose the weather and determine who the Resistance (the local population) is allied with. You can also save, load and preview your mission so you can check out your work. You can also clear the mission data but be careful because you cannot undo this.
- Unit box. The sides in “Operation Flashpoint” are divided into four groups. Resistance and Civilians are the locals and the Resistance is armed. West and East are enemies. Which side you choose the Resistance to support greatly affects the game. One of the most important aspects when you begin to edit “Operation Flashpoint” is setting up the unit parameters. In this box you can configure anything from what types of vehicles will be used to the soldiers. You can arrange them in formations and also set their skill and health. Since the units are customizable you should always name them something specific to make it easier to remember who does what.
- Insert trigger box. After you start learning how to edit “Operation Flashpoint” you will realize the triggers define the action. In this box you basically script the action of the level. The 'Axis a' and 'Axis b' field determine how large the area is while the 'Ellipse/Rectangle' field defines the shape. You can also control the timing on the triggers. An example, you can set up a trigger location that is being watched by the Resistance but allow the trigger to count down before they act. This allows them to wait until all the units are within the trigger area before springing the ambush.
- Insert waypoint box. This box controls the unit movement and actions in “Operation Flashpoint” and is probably the most important aspect when you learn to edit. You can not only determine the direction units travel but you also set up their goals. They can be stealthy or out to destroy. You can also program how they react. For example, if they start getting picked apart, you can have them join other units for protection.
- Test run. After you get a little feel for how to edit “Operation Flashpoint” and set up some parameters, it is time to see what happens. Use the 'Preview' button and see how your units do. This allows you to do all your fine tuning and work out the bugs.
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