Independent Games Festival 2009 Winners

By: Kevin Walker

Break Studios Contributing Writer

The Independent Games Festival 2009 winners were announced in January of 2010. They include a cartoonish stuntman game, an online RPG, and a film noir adventure game. Many of these games feature design concepts that have never been seen in games before.

  1. Joe Danger. Joe Danger was one of five IGF winners to be awarded the Seumas McNally Grand Prize. It is the story of a cartoon stuntman out to thrill the world with his wild stunts.
  2. Monaco. Monaco, another Independent Games Festival finalist to receive the Seumas McNally Prize, is a top down game in which players must successfully plan and pull off daring heists.
  3. Limbo. Limbo won the Independent Games Festival’s visual arts category for its stunning backlit graphics and its platformer story about a boy trying to rescue his sister from Limbo.
  4. Closure. Closure was recognized by the Independent Game Festival for its technical excellence. Critical to the game is its twist: only areas of the world which are lit up actually exist.
  5. A Reckless Disregard for Gravity. Reckless Disregard for Gravity awards points for stunts you pull off while jumping between buildings in downtown Boston to the excitement of the crowds below. It won the Excellence in Design category at the Independent Games Festival.
  6. A Slow YearSlow Year, a collection of four games themed around the seasons, is the Independent Games Festival’s winner of the Nuovo Award. It is an Atari game, playable on the PC and Mac via emulation.
  7. Heroes of NewerthHeroes of Newerth is a multiplayer action RPG and real time strategy game in which  players form teams of heroes trying to defeat the opposing warband. It placed third in the Technical Excellence category.
  8. Boryokudan RueBoryokudan Rue is a LucasArts-style adventure game that won the Student Showcase for its film noir setting and story.
  9. ContinuityContinuity placed second in the Student Showcase. It is a standard platformer with one twist: levels are drawn on shuffled index cards which the player can rearrange at will to make the level solvable.
  10. Devil’s Tuning ForkTaking the bronze in the student showcase, Devil’s Tuning Fork is a first person platform in which the player must navigate the world and collect stuffed animals using only a sonar visualization.
Posted on: Mar. 13, 2010