Yu Gi Oh Sacred Cards
Way back in the day when your Nintendo Gameboy only had one screen, Konami released “Yu Gi Oh The Sacred Cards”. It was a huge hit because the “Yu Gi Oh” franchise was already taking off. There were books, movies, shows, the actual card game, videogames, toys, clothes and pretty much anything else they could slap a logo on. “Yu Gi Oh The Sacred Cards” was popular for many reason but it also had it's share of criticism. Here are some reason why.
- The show. The “Yu Gi Oh” franchise conquered America first through the anime magazine “Jump!” card games and television shows. The television show really opened up the fan frenzy and hit a large segment of the population who had never bothered playing the addicting card game. “Yu Gi Oh The Sacred Cards” captured this momentum by featuring a game that mirrors the events in the popular television show.
- The cards. “Yu Gi Oh” is all about collecting cards and using them to duel with other players. In the card game players buy packs and hope for something rare inside. This spawned a market for rare card sales, trading and even gambling cards in duels. It was also expensive. The nice thing about video games like “Yu Gi Oh The Sacred Cards” is you pay twenty bucks for the game and have access to all the cards in a virtual setting that does not break the bank. This concept and a videogame plot that followed the television show made “Yu Gi Oh The Sacred Cards” a success.
- The criticism. Naturally there was also criticism. The players who enjoyed the card games were not as enthusiastic about “Yu Gi Oh The Sacred Cards." For one thing, the videogame was aimed at kids and left out some of the strategic elements of the card game. Plus it was easy to win. Previous “Yu Gi Oh” videogames were more in the line of a typical RPG. You started out slowly and clawed your way to the top through endless duels and reloading your game when you failed. “Yu Gi Oh The Sacred Cards” has no penalties for losing. You simply adjust your deck, play again, win and move on.